- Be on time: if you are late and if the tournament is on hold due to the fact that you did not showed up on time you will be eliminated
- Tournament will be played on SFV - Playstation 4
- Players may not use any glitch or bug that prevents the game from being played, including
but not limited to bugs causing the game to freeze, reset, remove character from play zone or similar results
- All participants must provide their own controllers.
- All pad players must deactivate their controller immediately after the match has ended.
- Each player has to, before each game, ensure that any bluetooth device that can interrupt the game is disconnected.
If unfortunately the game was paused due to the bluetooth device of another player, then the round will have to be entirely
played once more without EX metter and a full life bar.
- Controllers, pads, arcade stick with a timeout are prohibited
- PS3 controllers, pads, arcade stick are prohibited unless used with an authorized adapter
- Brook adapters are allowed. Adapters with a timeout are prohibited (example: Cronus max)
When both players are at the game console, they must come to an agreement which side of the machine
they will play on (who will sit on 1p and who will sit on 2p). If an agreement cannot be reached,
a game of paper-scissors-rock will determine who gets to pick their side.
There are 3 methods for choosing characters: Standard Selection, Double Blind Selection, and
Side and Character Courtesy. If the players do not discuss the method of character selection,
it should be understood that the Standard method is being used. If the players cannot come to an
agreement on the method of character selection, the judge will apply the double blind method.
- Standard Selection: Both players choose their characters whenever they want. This is
a free for all. Players pick who they want and go. Once either player chooses a character,
neither is allowed to request that the Double Blind Selection method be used
- Double Blind Selection: Either player must explicitly ask for the Double Blind Selection
method before either player chooses a character. When a player request Double Blind, the
player on the left side (1p) decides which characters they will
choose and whispers his selection to the Tournament Organizer. The Tournament Organizer
then signals the player on the right (2p) to pick his characters and play modes. Once the
player on the right (2p) has finished, the Tournament Organizer makes sure the player on the
left (1p) sticks to his original choices
- Side and Character Courtesy: As a courtesy, the player who received his choice of which
side to play on (1p vs 2p) can elect to choose his character first. This is strictly a courtesy.
A player is in no way required to do so
Playing the Match:
Once sides and characters have been chosen, the players should begin the first Game in the Match.
The following rules go into effect once a Game ends:
- The Match is over when either player wins the required number of games
- Once a player has won the required number of games, the winner of the Match should report the result to the Tournament Organizer
- If there are still Games to be played, the player who lost the Game has the option of switching sides (1p vs 2p) for the next Game
- The player who won the game does not have the option of switching sides. He must stay on the same side if the loser does not want to switch
- The player who won the last Game is required to keep the same characters
- The player who lost the last Game is allowed to choose whatever characters they wish
- If a player is using the Random Character Selection, he must reroll his character for each Game of the Match
Reporting Rule Violations:
At some point during the tournament, a player may violate either the tournament rules or the rules
for a particular game in a tournament. The following rules apply toward rectifying rule violations:
- It is the responsibly of the players in the Match to detect all Match Rule violations and report them
to the Tournament Organizer immediately
- ALL non-gameplay rule violations must be reported to the Tournament Organizer before the Game starts
(e.g. the winner switching characters after winning one Game in a Match)
- Players are not allowed to stop a Game in progress to address a non-gameplay related rule violation.
Stopping a Game in progress to report a non-gameplay rule violation will result in the forfeiture the
round on the part of the person stopping the game
- The only time a player is allowed to stop a Game to report a rule violation is when that violation
occurs during the middle of the match
- Stopping a Game in progress to erroneously report a rule violation automatically results in the
forfeiture of the round by the player who stopped the game
- Rule violations must be reported at the time they occur. Otherwise, they will be ignored
- A Tournament Organizer is allowed to report any rule violations on behalf of a player
- If a Tournament Organizer stops a game to mis-report a rule violation, the Game is replayed with
both players picking the same characters, order, and side. No one is disqualified
- The only people allowed to stop a Game to report a violation are the Tournament Organizer and the players
- If a player accidentally or intentionally stops the game for any other reason, he will be forced to
forfeit the round. Examples include accidentally pressing the start button on his controller to pause
the match, unplugging his or his opponents joystick, etc. If the game cannot be restarted from the exact
point of interruption, the player is forced to forfeit the Game
- Match interruptions beyond the players control (e.g. the game crashes or freezes) will be dealt
with directly by the Tournament Organizer. All best attempts will be made to resume the round from
where it left off. If that cannot be accomplished, the Game will be replayed with both players
picking the same characters and modes
Reporting Equipment Failure:
Video game hardware has a tendency to break down during tournaments. Buttons or joysticks will occasionally
break down in the middle of a match, leaving the player on the broken side at a significant disadvantage.
The following rules will be used in the event of a breakdown:
- In the event of an equipment failure, the player has the option to stop the Game in progress to obtain an replacement.
New equipment must be immediately available. If replacement equipment cannot be obtained in a timely manner,
the player must continue to play on their current equipment or forfeit the Match
- When the game is stopped in progress by the player with the equipment failure, his opponent
has got two choices: both players can resume the round where it stopped after the equipment has
been replaced and the buttons configured in the “Command” menu of the game (checking buttons ingame
is not authorized as it will make the round time pass), or he can choose to win the round immediatly
- If the opponent has chosen to win the round immediatly, the player with the equipment failure
must test his configuration ingame without filling his super meter and let his opponent deal
damage to him until he takes the life lead. Then, both players must let the time counter reach
zero so that the opponent wins the round as requested. If the player who chose to win the round
already had the life lead, he won’t be allowed to deal damage to the player with the equipment
failure and will wait for the time counter to reach zero to automatically win the round
- A player may opt to switch out equipment between Games at no penalty. When this occurs,
the player will be given ample time to configure his buttons before the next Game begins
- There will be no ties in any tournament. Anyone refusing to play any Match (including the finals)
will be disqualified and forfeit all rights to any titles or prizes they might have otherwise earned for that tournament
- A draw match as determined by the game must be replayed, unless the game awards the draw to a player
- Inevitable Defeat rule is in effect. This is defined as when a player has legally won the round or match
(i.e. landed a move that will kill the opponent) but pauses the game before the game awards the round won
icon, will still be awarded the win. If there is a dispute over whether the move would have knocked out
the other player, a tournament official will unpause the match, see the result of the action, and proceed
from there. If the attack does not kill the opponent, then the mid game pause rules are in effect
- Collusion of any kind with your competitors is considered cheating. If the Tournament Organizer determines
that any competitor is colluding to manipulate the results or intentionally under performing, the
collaborating players may be immediately disqualified. This determination is to be made at the sole
discretion of the Tournament Director. Anyone disqualified in this manner forfeits all rights to any
titles or prizes they might have otherwise earned for that tournament
- Tournament Organizer has a zero tolerance policy toward violence, threats of violence, intimidation,
and other forms of thuggery. Any threat of violence, extreme intimidation, or violence of any kind
will result in an immediate and lifetime ban
These rules are an attempt to insure that the tournament runs fairly and as smoothly as possible.
However, unforeseen circumstances may require a special response, and for that reason the Tournament
Organizer reserves the right to change any of the tournament rules or remove any player at any time,
for any reason, at their sole discretion.